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Mechanics Formula Sheet

All classical mechanics equations: kinematics, dynamics, energy, momentum, gravitation, and circular motion.

Kinematics (SUVAT) Equations

Valid for constant acceleration only. Variables: s=displacement (m), u=initial velocity (m/s), v=final velocity (m/s), a=acceleration (m/s²), t=time (s).

Eq. 1 (no s)
v = u + at
Relates velocity and time; derived from definition of acceleration
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Eq. 2 (no v)
s = ut + ½at²
Displacement from initial velocity and acceleration
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Eq. 3 (no t)
v² = u² + 2as
Use when time is not given or required
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Eq. 4 (no a)
s = ½(u + v)t
Average velocity × time
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Free Fall
h = ½gt² | v = gt
g=9.8 m/s², downward. Set u=0 for drop from rest.
Projectile Range
R = v₀²sin(2θ)/g
Maximum at θ=45°; same range for complementary angles
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Max Height
H = v₀²sin²θ/(2g)
Height of highest point in projectile trajectory
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Flight Time
T = 2v₀sinθ/g
Total time of flight for projectile landing at same height
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Newton's Laws and Dynamics

Newton's 2nd Law
F⃗ = ma⃗
Net force (N) = mass (kg) × acceleration (m/s²)
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Weight
W = mg
g=9.8 m/s²; weight in Newtons differs from mass in kg
Friction (kinetic)
f_k = μ_k N
μ_k=kinetic friction coefficient, N=normal force (N)
Friction (static max)
f_s ≤ μ_s N
f_s max = μ_s N; static friction resists motion up to this
Centripetal Force
F_c = mv²/r
Directed toward center of circular path
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Angular Velocity
ω = v/r = 2πf
ω in rad/s, v=speed, r=radius, f=frequency (Hz)
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Universal Gravitation
F = Gm₁m₂/r²
G=6.674×10⁻¹¹ N·m²/kg²; r=center-to-center distance
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Gravitational Field
g = GM/r²
Surface gravity g=GM_E/R_E²; decreases with altitude
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Escape Velocity
v_esc = √(2GM/R)
Minimum speed to escape gravity; v_esc(Earth)≈11.2 km/s
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Orbital Speed
v_orb = √(GM/r)
Speed for circular orbit at radius r
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Energy and Work

Kinetic Energy
KE = ½mv²
m=mass (kg), v=speed (m/s), KE in Joules
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Gravitational PE
PE_g = mgh
h=height above reference; defined relative to chosen level
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Spring PE
PE_s = ½kx²
k=spring constant (N/m), x=displacement from equilibrium
Work-Energy Theorem
W_net = ΔKE
Net work = change in kinetic energy (fundamental result)
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Work
W = F·d·cosθ
θ=angle between force and displacement vectors
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Power
P = W/t = Fv
P in Watts (W=J/s), F=force, v=velocity
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Conservation (no friction)
KE₁+PE₁ = KE₂+PE₂
Total mechanical energy is constant without non-conservative forces

Momentum and Collisions

Linear Momentum
p = mv
p in kg·m/s; vector quantity
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Impulse
J = FΔt = Δp
J=impulse (N·s); equals change in momentum
Conservation
m₁v₁ + m₂v₂ = const
Total momentum conserved in isolated systems
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Elastic Collision
½m₁v₁² + ½m₂v₂² = const
Both momentum and KE conserved
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Perfectly Inelastic
m₁v₁+m₂v₂=(m₁+m₂)v'
Objects stick together; maximum KE lost
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Coeff. of Restitution
e = |v_rel after|/|v_rel before|
e=1 elastic; e=0 perfectly inelastic
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